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<title>VectSharp: VectSharp.ThreeD.ParallelLightSource Class Reference</title>
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   <div id="projectname">VectSharp<span id="projectnumber">&#160;2.6.1</span>
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   <div id="projectbrief">A light library for C# vector graphics</div>
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<a href="#pub-methods">Public Member Functions</a> &#124;
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  <div class="headertitle"><div class="title">VectSharp.ThreeD.ParallelLightSource Class Reference</div></div>
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<p>Represents a parallel light source.   
 <a href="class_vect_sharp_1_1_three_d_1_1_parallel_light_source.html#details">More...</a></p>
<div class="dynheader">
Inheritance diagram for VectSharp.ThreeD.ParallelLightSource:</div>
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<area shape="rect" title="Represents a parallel light source." alt="" coords="5,79,183,119"/>
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<center><span class="legend">[<a target="top" href="graph_legend.html">legend</a>]</span></center></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a387672a63f14618f8603350f4b7185d5"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_vect_sharp_1_1_three_d_1_1_parallel_light_source.html#a387672a63f14618f8603350f4b7185d5">ParallelLightSource</a> (double intensity, NormalizedVector3D direction)</td></tr>
<tr class="memdesc:a387672a63f14618f8603350f4b7185d5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a new <a class="el" href="class_vect_sharp_1_1_three_d_1_1_parallel_light_source.html" title="Represents a parallel light source.">ParallelLightSource</a> instance.   <a href="class_vect_sharp_1_1_three_d_1_1_parallel_light_source.html#a387672a63f14618f8603350f4b7185d5">More...</a><br /></td></tr>
<tr class="separator:a387672a63f14618f8603350f4b7185d5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7039ff7bab7abf1c9c45d46bd76f69fc"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_vect_sharp_1_1_three_d_1_1_light_intensity.html">LightIntensity</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_vect_sharp_1_1_three_d_1_1_parallel_light_source.html#a7039ff7bab7abf1c9c45d46bd76f69fc">GetLightAt</a> (Point3D point)</td></tr>
<tr class="memdesc:a7039ff7bab7abf1c9c45d46bd76f69fc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Computes the light intensity at the specified point, without taking into account any obstructions. <dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">point</td><td>The Point3DElement at which the light intensity should be computed.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd></dd></dl>
  <a href="class_vect_sharp_1_1_three_d_1_1_parallel_light_source.html#a7039ff7bab7abf1c9c45d46bd76f69fc">More...</a><br /></td></tr>
<tr class="separator:a7039ff7bab7abf1c9c45d46bd76f69fc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a17e1f40a15d5c7a181497a111d2a009f"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_vect_sharp_1_1_three_d_1_1_parallel_light_source.html#a17e1f40a15d5c7a181497a111d2a009f">GetObstruction</a> (Point3D point, IEnumerable&lt; Triangle3DElement &gt; shadowingTriangles)</td></tr>
<tr class="memdesc:a17e1f40a15d5c7a181497a111d2a009f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Determines the amount of obstruction of the light that results at <em>point</em>  due to the specified <em>shadowingTriangles</em> . <dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">point</td><td>The Point3D at which the obstruction should be computed.</td></tr>
    <tr><td class="paramname">shadowingTriangles</td><td>A collection of Triangle3DElement casting shadows.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>1 if the light is completely obstructed, 0 if the light is completely visible, a value between these if the light is partially obstructed.</dd></dl>
  <a href="class_vect_sharp_1_1_three_d_1_1_parallel_light_source.html#a17e1f40a15d5c7a181497a111d2a009f">More...</a><br /></td></tr>
<tr class="separator:a17e1f40a15d5c7a181497a111d2a009f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a78711e6c0ecdcdd63c60f1b283f5775c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_vect_sharp_1_1_three_d_1_1_light_intensity.html">LightIntensity</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="interface_vect_sharp_1_1_three_d_1_1_i_light_source.html#a78711e6c0ecdcdd63c60f1b283f5775c">GetLightAt</a> (Point3D point)</td></tr>
<tr class="memdesc:a78711e6c0ecdcdd63c60f1b283f5775c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Computes the light intensity at the specified point, without taking into account any obstructions.   <a href="interface_vect_sharp_1_1_three_d_1_1_i_light_source.html#a78711e6c0ecdcdd63c60f1b283f5775c">More...</a><br /></td></tr>
<tr class="separator:a78711e6c0ecdcdd63c60f1b283f5775c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a084ddbd7d21cf83b7b4eb09b9d3461c8"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="interface_vect_sharp_1_1_three_d_1_1_i_light_source.html#a084ddbd7d21cf83b7b4eb09b9d3461c8">GetObstruction</a> (Point3D point, IEnumerable&lt; Triangle3DElement &gt; shadowingTriangles)</td></tr>
<tr class="memdesc:a084ddbd7d21cf83b7b4eb09b9d3461c8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Determines the amount of obstruction of the light that results at <em>point</em>  due to the specified <em>shadowingTriangles</em> .   <a href="interface_vect_sharp_1_1_three_d_1_1_i_light_source.html#a084ddbd7d21cf83b7b4eb09b9d3461c8">More...</a><br /></td></tr>
<tr class="separator:a084ddbd7d21cf83b7b4eb09b9d3461c8"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="properties" name="properties"></a>
Properties</h2></td></tr>
<tr class="memitem:af199d2a44d119a059c00a5ea7aea33f9"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_vect_sharp_1_1_three_d_1_1_parallel_light_source.html#af199d2a44d119a059c00a5ea7aea33f9">Intensity</a><code> [get, set]</code></td></tr>
<tr class="memdesc:af199d2a44d119a059c00a5ea7aea33f9"><td class="mdescLeft">&#160;</td><td class="mdescRight">The intensity of the light.   <a href="class_vect_sharp_1_1_three_d_1_1_parallel_light_source.html#af199d2a44d119a059c00a5ea7aea33f9">More...</a><br /></td></tr>
<tr class="separator:af199d2a44d119a059c00a5ea7aea33f9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a30aa92155aabd8fbe79beee55ca9666e"><td class="memItemLeft" align="right" valign="top">NormalizedVector3D&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_vect_sharp_1_1_three_d_1_1_parallel_light_source.html#a30aa92155aabd8fbe79beee55ca9666e">Direction</a><code> [get]</code></td></tr>
<tr class="memdesc:a30aa92155aabd8fbe79beee55ca9666e"><td class="mdescLeft">&#160;</td><td class="mdescRight">The direction along which the light travels.   <a href="class_vect_sharp_1_1_three_d_1_1_parallel_light_source.html#a30aa92155aabd8fbe79beee55ca9666e">More...</a><br /></td></tr>
<tr class="separator:a30aa92155aabd8fbe79beee55ca9666e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a929b54d55a24eb4b09c2b3617748a778"><td class="memItemLeft" align="right" valign="top">NormalizedVector3D&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_vect_sharp_1_1_three_d_1_1_parallel_light_source.html#a929b54d55a24eb4b09c2b3617748a778">ReverseDirection</a><code> [get]</code></td></tr>
<tr class="memdesc:a929b54d55a24eb4b09c2b3617748a778"><td class="mdescLeft">&#160;</td><td class="mdescRight">The reverse of <a class="el" href="class_vect_sharp_1_1_three_d_1_1_parallel_light_source.html#a30aa92155aabd8fbe79beee55ca9666e" title="The direction along which the light travels.">Direction</a>.   <a href="class_vect_sharp_1_1_three_d_1_1_parallel_light_source.html#a929b54d55a24eb4b09c2b3617748a778">More...</a><br /></td></tr>
<tr class="separator:a929b54d55a24eb4b09c2b3617748a778"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a684c87523b406f6b346abc52170bbbb0"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_vect_sharp_1_1_three_d_1_1_parallel_light_source.html#a684c87523b406f6b346abc52170bbbb0">CastsShadow</a> = true<code> [get, set]</code></td></tr>
<tr class="memdesc:a684c87523b406f6b346abc52170bbbb0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Determines whether the light casts a shadow or not.   <a href="class_vect_sharp_1_1_three_d_1_1_parallel_light_source.html#a684c87523b406f6b346abc52170bbbb0">More...</a><br /></td></tr>
<tr class="separator:a684c87523b406f6b346abc52170bbbb0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header properties_interface_vect_sharp_1_1_three_d_1_1_i_light_source"><td colspan="2" onclick="javascript:toggleInherit('properties_interface_vect_sharp_1_1_three_d_1_1_i_light_source')"><img src="closed.png" alt="-"/>&#160;Properties inherited from <a class="el" href="interface_vect_sharp_1_1_three_d_1_1_i_light_source.html">VectSharp.ThreeD.ILightSource</a></td></tr>
<tr class="memitem:a407cca0ec0c94de4cfdce86ee137f208 inherit properties_interface_vect_sharp_1_1_three_d_1_1_i_light_source"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="interface_vect_sharp_1_1_three_d_1_1_i_light_source.html#a407cca0ec0c94de4cfdce86ee137f208">CastsShadow</a><code> [get]</code></td></tr>
<tr class="memdesc:a407cca0ec0c94de4cfdce86ee137f208 inherit properties_interface_vect_sharp_1_1_three_d_1_1_i_light_source"><td class="mdescLeft">&#160;</td><td class="mdescRight">Determines whether the light casts a shadow or not.   <a href="interface_vect_sharp_1_1_three_d_1_1_i_light_source.html#a407cca0ec0c94de4cfdce86ee137f208">More...</a><br /></td></tr>
<tr class="separator:a407cca0ec0c94de4cfdce86ee137f208 inherit properties_interface_vect_sharp_1_1_three_d_1_1_i_light_source"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p >Represents a parallel light source.  </p>

<p class="definition">Definition at line <a class="el" href="_lights_8cs_source.html#l00126">126</a> of file <a class="el" href="_lights_8cs_source.html">Lights.cs</a>.</p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="a387672a63f14618f8603350f4b7185d5" name="a387672a63f14618f8603350f4b7185d5"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a387672a63f14618f8603350f4b7185d5">&#9670;&#160;</a></span>ParallelLightSource()</h2>

<div class="memitem">
<div class="memproto">
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        <tr>
          <td class="memname">VectSharp.ThreeD.ParallelLightSource.ParallelLightSource </td>
          <td>(</td>
          <td class="paramtype">double&#160;</td>
          <td class="paramname"><em>intensity</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">NormalizedVector3D&#160;</td>
          <td class="paramname"><em>direction</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Creates a new <a class="el" href="class_vect_sharp_1_1_three_d_1_1_parallel_light_source.html" title="Represents a parallel light source.">ParallelLightSource</a> instance.  </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">intensity</td><td>The intensity of the light.</td></tr>
    <tr><td class="paramname">direction</td><td>The direction along which the light travels.</td></tr>
  </table>
  </dd>
</dl>

<p class="definition">Definition at line <a class="el" href="_lights_8cs_source.html#l00151">151</a> of file <a class="el" href="_lights_8cs_source.html">Lights.cs</a>.</p>

</div>
</div>
<h2 class="groupheader">Member Function Documentation</h2>
<a id="a7039ff7bab7abf1c9c45d46bd76f69fc" name="a7039ff7bab7abf1c9c45d46bd76f69fc"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a7039ff7bab7abf1c9c45d46bd76f69fc">&#9670;&#160;</a></span>GetLightAt()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="struct_vect_sharp_1_1_three_d_1_1_light_intensity.html">LightIntensity</a> VectSharp.ThreeD.ParallelLightSource.GetLightAt </td>
          <td>(</td>
          <td class="paramtype">Point3D&#160;</td>
          <td class="paramname"><em>point</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Computes the light intensity at the specified point, without taking into account any obstructions. <dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">point</td><td>The Point3DElement at which the light intensity should be computed.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd></dd></dl>
 </p>

<p>Implements <a class="el" href="interface_vect_sharp_1_1_three_d_1_1_i_light_source.html#a78711e6c0ecdcdd63c60f1b283f5775c">VectSharp.ThreeD.ILightSource</a>.</p>

<p class="definition">Definition at line <a class="el" href="_lights_8cs_source.html#l00159">159</a> of file <a class="el" href="_lights_8cs_source.html">Lights.cs</a>.</p>

</div>
</div>
<a id="a17e1f40a15d5c7a181497a111d2a009f" name="a17e1f40a15d5c7a181497a111d2a009f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a17e1f40a15d5c7a181497a111d2a009f">&#9670;&#160;</a></span>GetObstruction()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">double VectSharp.ThreeD.ParallelLightSource.GetObstruction </td>
          <td>(</td>
          <td class="paramtype">Point3D&#160;</td>
          <td class="paramname"><em>point</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">IEnumerable&lt; Triangle3DElement &gt;&#160;</td>
          <td class="paramname"><em>shadowingTriangles</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Determines the amount of obstruction of the light that results at <em>point</em>  due to the specified <em>shadowingTriangles</em> . <dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">point</td><td>The Point3D at which the obstruction should be computed.</td></tr>
    <tr><td class="paramname">shadowingTriangles</td><td>A collection of Triangle3DElement casting shadows.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>1 if the light is completely obstructed, 0 if the light is completely visible, a value between these if the light is partially obstructed.</dd></dl>
 </p>

<p>Implements <a class="el" href="interface_vect_sharp_1_1_three_d_1_1_i_light_source.html#a084ddbd7d21cf83b7b4eb09b9d3461c8">VectSharp.ThreeD.ILightSource</a>.</p>

<p class="definition">Definition at line <a class="el" href="_lights_8cs_source.html#l00165">165</a> of file <a class="el" href="_lights_8cs_source.html">Lights.cs</a>.</p>

</div>
</div>
<h2 class="groupheader">Property Documentation</h2>
<a id="a684c87523b406f6b346abc52170bbbb0" name="a684c87523b406f6b346abc52170bbbb0"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a684c87523b406f6b346abc52170bbbb0">&#9670;&#160;</a></span>CastsShadow</h2>

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          <td class="memname">bool VectSharp.ThreeD.ParallelLightSource.CastsShadow = true</td>
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      </table>
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span>  </td>
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<p>Determines whether the light casts a shadow or not.  </p>

<p>Implements <a class="el" href="interface_vect_sharp_1_1_three_d_1_1_i_light_source.html#a407cca0ec0c94de4cfdce86ee137f208">VectSharp.ThreeD.ILightSource</a>.</p>

<p class="definition">Definition at line <a class="el" href="_lights_8cs_source.html#l00144">144</a> of file <a class="el" href="_lights_8cs_source.html">Lights.cs</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a30aa92155aabd8fbe79beee55ca9666e">&#9670;&#160;</a></span>Direction</h2>

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<p>The direction along which the light travels.  </p>

<p class="definition">Definition at line <a class="el" href="_lights_8cs_source.html#l00136">136</a> of file <a class="el" href="_lights_8cs_source.html">Lights.cs</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#af199d2a44d119a059c00a5ea7aea33f9">&#9670;&#160;</a></span>Intensity</h2>

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<p>The intensity of the light.  </p>

<p class="definition">Definition at line <a class="el" href="_lights_8cs_source.html#l00131">131</a> of file <a class="el" href="_lights_8cs_source.html">Lights.cs</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a929b54d55a24eb4b09c2b3617748a778">&#9670;&#160;</a></span>ReverseDirection</h2>

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<p>The reverse of <a class="el" href="class_vect_sharp_1_1_three_d_1_1_parallel_light_source.html#a30aa92155aabd8fbe79beee55ca9666e" title="The direction along which the light travels.">Direction</a>.  </p>

<p class="definition">Definition at line <a class="el" href="_lights_8cs_source.html#l00141">141</a> of file <a class="el" href="_lights_8cs_source.html">Lights.cs</a>.</p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li>VectSharp.ThreeD/<a class="el" href="_lights_8cs_source.html">Lights.cs</a></li>
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